whoami

Guillaume Cournet PhD candidate in arts and image technologies, working at the intersection of algorithmics, glitch and live coding.

My research draws an explicit parallel with experimental cinema: code is understood as an extension of the gestures of rewriting, transformation and deconstruction of the image proper to that tradition.

My work explores the relations between:

  • discrete structures and perceptual continuity
  • algorithmic writing and real-time performance
  • technical tools and aesthetic forms
  • computational practices and the legacy of experimental cinema

background

Came from computer science before coming to the image.

2025 –       PhD, research-creation — EDESTA, Paris 8
2025 –       lecturer, graphics programming — ESGI
2024         R&D developer — Ellipse Animation
2023 – 2024  MA in Arts and Image Technologies (ATI), Paris 8
             highest honours — thesis on live coding
2020         pipeline developer — Xilam Animation
2019         web developer — Comptoir des langues
2016 – 2019  BSc computer science — CNAM

A double anchorage: the workshop — knowing how to write the program, line by line, until it runs at sixty frames per second — and a history of the image, that of experimental cinema, found footage and film materiology.

→ Altératon is born where the two meet.

research & practice

A situated approach between:

  • research-creation
  • graphics programming
  • real-time generative systems

Development of devices linking image, sound and code as forms of writing.

Grants received: EDESTA research-creation grant (Paris 8), FSDIE advance.

teaching

Teaching graphics programming and real-time rendering.

Courses:

  • OpenGL (pipeline, real-time rendering)
  • GLSL (fragment shaders, experimental practices)
  • introduction to creative coding and live coding

Pedagogical approach:

  • articulating theory and practice
  • relating code → form → perception
  • exploration as a learning method

experience (R&D)

  • pipeline tool development (Maya, ShotGrid) — Ellipse Animation
  • Harmony automation and tooling (Python / JS / Bash) — Xilam Animation
  • animation workflow optimization
  • real-time systems for audiovisual creation

domains

  • generative systems
  • shader programming
  • sound synthesis
  • live coding

contact

mail github linkedin vimeo thesis (PDF)