whoami
Guillaume Cournet PhD candidate in arts and image technologies, working at the intersection of algorithmics, glitch and live coding.
My research draws an explicit parallel with experimental cinema: code is understood as an extension of the gestures of rewriting, transformation and deconstruction of the image proper to that tradition.
My work explores the relations between:
- discrete structures and perceptual continuity
- algorithmic writing and real-time performance
- technical tools and aesthetic forms
- computational practices and the legacy of experimental cinema
background
Came from computer science before coming to the image.
2025 – PhD, research-creation — EDESTA, Paris 8
2025 – lecturer, graphics programming — ESGI
2024 R&D developer — Ellipse Animation
2023 – 2024 MA in Arts and Image Technologies (ATI), Paris 8
highest honours — thesis on live coding
2020 pipeline developer — Xilam Animation
2019 web developer — Comptoir des langues
2016 – 2019 BSc computer science — CNAM
A double anchorage: the workshop — knowing how to write the program, line by line, until it runs at sixty frames per second — and a history of the image, that of experimental cinema, found footage and film materiology.
→ Altératon is born where the two meet.
research & practice
A situated approach between:
- research-creation
- graphics programming
- real-time generative systems
Development of devices linking image, sound and code as forms of writing.
Grants received: EDESTA research-creation grant (Paris 8), FSDIE advance.
teaching
Teaching graphics programming and real-time rendering.
Courses:
- OpenGL (pipeline, real-time rendering)
- GLSL (fragment shaders, experimental practices)
- introduction to creative coding and live coding
Pedagogical approach:
- articulating theory and practice
- relating code → form → perception
- exploration as a learning method
experience (R&D)
- pipeline tool development (Maya, ShotGrid) — Ellipse Animation
- Harmony automation and tooling (Python / JS / Bash) — Xilam Animation
- animation workflow optimization
- real-time systems for audiovisual creation
domains
- generative systems
- shader programming
- sound synthesis
- live coding
contact